All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules


Lizardfolk, Lizardfolk Swamp Lurker

Lizardfolk Swamp Lurker CR 8

Source Monster Codex pg. 143
XP 4,800
Lizardfolk ranger 7
N Medium humanoid (reptilian)
Init +5; Senses Perception +12

Defense

AC 21, touch 11, flat-footed 20 (+4 armor, +1 Dex, +6 natural)
hp 87 (9 HD; 2d8+7d10+40)
Fort +11, Ref +6, Will +3

Offense

Speed 30 ft., swim 30 ft.
Melee 2 claws +13 (1d6+4), bite +7 (1d4+2), tail slap +7 (1d4+2)
Ranged +1 composite longbow +10/+5 (1d8+5/×3)
Special Attacks combat style (natural weapon), favored enemy (humans +4, reptilian humanoids +2)

Statistics

Str 18, Dex 12, Con 17, Int 9, Wis 12, Cha 8
Base Atk +8; CMB +12; CMD 23
Feats Aquatic Adaption, Dangerous Tail, Endurance, Improved Initiative, Improved Natural Attack (claw), Point-Blank Shot, Swift Swimmer, Weapon Focus (claw)
Skills Acrobatics +5, Climb +14, Handle Animal +3, Heal +6, Knowledge (nature) +6, Perception +12, Stealth +11, Survival +12, Swim +19; Racial Modifiers +4 Acrobatics
Languages Draconic
SQ favored terrain (swamp +2), hold breath, hunter’s bond (companions), track +3, wild empathy +6, woodland stride
Combat Gear +1 human-bane arrows (4), potions of barkskin (2), potion of cure moderate wounds, scroll of speak with plants, tanglefoot bag; Other Gear +1 studded leather, +1 composite longbow (+4 Str) with 30 arrows, fishing net, 55 gp

Ecology

Environment temperate swamps

Description

Submerged in shallow water or hidden in tangles of rushes, lizardfolk rangers give away their position only once it is too late for their prey to do anything about it.

Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2